V lobby plugine by mohlo byt zakazanie otvarania trapdoorov
napr:
@EventHandler
public void onDoorClick(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.IRON_DOOR_BLOCK || b.getType() == Material.IRON_TRAPDOOR) {
e.setCanceled(true);
}
}
}
Sa mi to podarilo pokazit
takto by to malo byt :D
@EventHandler
public void onTrapdoor(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.TRAPDOOR) {
e.setCanceled(true);
}
}
}
Publikováno dne: 16/11/2020 14:33
# | 4225 |
Uživatel | YTblockman |
Uživatelské jméno | YTblockman |
Jméno | |
Server nickname | |
Vytvořeno | 16/11/2020 14:30 |
Naposledy aktualizováno | 16/11/2020 14:33 |
Přiřazený administrátor | Žádná |
Kategorie | Server -> 2 |
Stáří ticketu | 4 Dny, 8 Hodiny, 26 Minuty a 53 Sekundy |
Odpověď na ticket byla upravena:
Sa mi to podarilo pokazit
takto by to malo byt :D
@EventHandler
public void onTrapdoor(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.TRAPDOOR) {
16/11/2020 14:45
Odpověď na ticket byla upravena:
Sa mi to podarilo pokazit
takto by to malo byt :D
@EventHandler
public void onTrapdoor(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.TRAPDOOR) {
 
16/11/2020 14:45
Odpověď na ticket byla upravena:
Sa mi to podarilo pokazit
takto by to malo byt :D
@EventHandler
public void onTrapdoor(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.TRAPDOOR) {
&nbs
16/11/2020 14:44
Odpověď na ticket byla upravena:
Sa mi to podarilo pokazit
takto by to malo byt :D
@EventHandler
public void onTrapdoor(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.TRAPDOOR) {
 
16/11/2020 14:41
Ticket reply was modified from:
Sa mi to podarilo pokazit
takto by to malo byt :D
@EventHandler
public void onTrapdoor(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block b = e.getClickedBlock();
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (b.getType() == Material.TRAPDOOR) {
16/11/2020 14:33
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